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The evolution of gift giving - 2004
Master's Thesis PDF
(1.5mb)
This
essay outlines how gift giving has evolved in a historic, social
and consumer sense and builds a framework for improvement for society
and designers.
Marcel
Mauss’ famous 1924 text Essay on the Gift (L’Essai sur
le don) introduced us to why we give and launched gift-giving as
a major source of study. He taught us that Gifts are a primary source
of social exchange within a society and valuable for the formation
and maintenance of bonds in our social networks. Though Mauss wrote
about remote tribes in Polynesia, his conclusions seem to hold for
our own societies: just a quick glance at the countless gift-giving
events in our consumer societies warrants this parallel. However,
while Mauss built theories on gift-giving he had trouble applying
them to our modern consumer societies.
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Don't let history kill your product - 2004
PDF
(120k)
What
designers can learn from economic history.
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Designing for Social Networks - 2004
PDF
(100k)
Recently,
several books have discussed social network theory and how it can
be applied to the field of business and marketing. However, these
ideas should not be lost to or ignored by designers as adapting
these rules for design can help us build better and more meaningful
products.
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Simulation: Deceit or Conceit - 2003
PDF
(35k)
This
is a working paper to begin to distil a framework for understanding
the various complexities surrounding technology-based simulation.
How it can be understood, what it is, and where and how it should
be applied.
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Gender Perception of Chaos and Order - 2003
Project summary PDF
(9k)
Video Quicktime
(12mb)
A 4minute
video exploring gender perceptions in chaos and order. Despite this
abundance of references to the meaning of ‘chaos and order’,
we discovered that there is really no ‘consensus’ on
these definitions. However, if people believe that emotions are
a positive force, then they tended to see women as rational and
men as chaotic. On the other hand, if thy see emotions as a negative
trait, then they saw men as rational and women as chaotic. Everyone
seemed to agree that women are more emotional than men. It did become
clear in this study that the perception of emotion plays an important
role.
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Proxemics and Voice Interfaces - 1998
PDF
(30k)
This paper documents my search to find ways to create more intimate
and personal experiences for voice interfaces. The basic assumption
is that proxemics plays are large part in social communication and
these cues were non-existent in current voice interface. I then discuss
proxemics in detail and the importance it plays in our physical world
and how new technology in 3D audio is able to reproduce these audio
cues.
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Seductive Computing (summary) - 1998
PDF
(692k)
When
someone or something is attempting to seduce, it is in essence attempting
to change our behavior or feelings towards it... All five senses
can be pulled in at varying levels, which create unique experiences
of seduction.
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A Proposal for a Degree in Interaction Design - 1997
PDF
(26k)
The computer industry, ever evolving, is entering a new era in which
human needs and concerns form the backbone of product design. Software,
hardware, user interfaces, in fact all technology, is shifting away
from being both designed and created by engineers and is moving toward
the separation of these duties. This shift demands the new profession
of the "interactive designer" to be born to the industry a profession
that stands with one foot in technology and the other foot in the
world of human concerns. |